Galápagos Islands: Part 2

Day 3 Sunday: Boarding at Baltra

An early start was required to fly from Quito to Baltra. By now we were some 90-strong, and Celebrity had booked a charter flight for us operated by AeroGal—a shiny Airbus 319—which was quite comfortable. The flight lasted just over two hours. Baltra is very small and dry, and there’s not much there apart from cactus. Taxiing in to the terminal, I looked out of the window and there was a lot of scruffiness with rubbish and rubble lying around. The airport claims to be the first ecological airport in the world with a zero carbon footprint. It does leave a footprint in your wallet, however, as you get stiffed $15.50 in additional to the National Park entrance fee for all the environmental friendliness.

After a short coach transfer to the pier, we boarded Zodiacs to take us to our ship, the Celebrity Xpedition.

After a decent buffet lunch (food on board was excellent all week), the ship cruised around the tiny islands of Daphne Major and Minor for some long distance birdwatching. I had my first chance to take some pictures of the frigate birds that often followed the ship.

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Storytelling in 2014

Storytelling in 2014.

An interesting presentation from Gary Vaynerchuk, though the punchline is “buy my new book”.

A Galápagos Islands Adventure with a Machu Picchu Postscript

We have just returned from a fabulous vacation that included a week visiting the Galápagos Islands in Ecuador and a trip to Machu Picchu in Peru. We travelled with Celebrity Cruises. This is the first of a series of posts. Of course, I took lots of pictures, which I’ll post as I process them.

Day 1 Friday: London – Quito  crappiness from Iberia

A dreadfully early start was required: a 2am pickup for a flight from LHR at just past 6am for the first leg to Madrid. This was operated by BA and was perfectly fine. It was a different story on the next leg, Madrid-Quito, which was operated by Iberia. Both companies are now part of IAG, but  based on our experience this holiday, service levels are poles apart.

The trouble began at the boarding gate in Madrid Airport. Iberia have a group approach to boarding: starting with the usual people with young children or needing special assistance, frequent fliers and people sitting in the posh seats. After that lesser mortals board according to a group number printed on their boarding card. None of this was explained ahead of time, so the gate area was a crush of people who surged forward each time one of the gate staff began to announce something. English reserve is no use in such situations, so with our group 1 status we pushed our way to the gate—when the number was announced, of course.

Once on board we discovered that there was no in-seat entertainment system (for a flight of around 11 hours). There were communal screens. Of the two we could see, one was too far away and the other was off to the left, and would have almost certainly resulted in a stiff neck. Since the main feature was The Smurfs movie, the screens didn’t matter much in the end.

Airline food is usually not the best cuisine: Iberia exceeded expectations…  but not in a good way. The food was awful. The service we received was OK, but not very friendly. Subsequently, we spoke to other passengers—about 30-odd from the UK were also on the cruise—who reported rudeness and surly behaviour from the crew.

One final story about the flight: we were surprised to see a cute Boxer puppy waiting at the gate in Madrid—not in a kennel, but on a leash. We were even more surprised to see the same puppy waiting at baggage reclaim in Quito. Apparently, the puppy was seen walking around the plane. This also explained the little puddle that we’d seen walking from the plane to baggage reclaim.

Discomfort ended when we were deposited at the JW Marriott in Quito for the first of two nights. We ate at the sushi bar in the hotel, or rather half-ate their Sushi Kamikaze, which even with one between two was too big to finish. I ignored the advice about going easy on alcohol at altitude and drank beer followed by saké.

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Four Questions To Ask Yourself Before Opening Your Mouth

Four Questions To Ask Yourself Before Opening Your Mouth.

Catching up on the usual post-vacation email backlog, I found another interesting contribution from Farnam Street. It contains advice that I have failed to follow more times that I would like.

29 Dumb Things Finance People Say

29 Dumb Things Finance People Say – Business Insider.

I’ve been away (on which more later) and decided not to post as Internet access was of variable quality, but I kept note of stuff that I enjoyed.

Physicists probe urination ‘splashback’ problem

It seems that sitting down is the best sure-fire way to avoid unwanted splashing in a traditional toilet.

via BBC News – Physicists probe urination ‘splashback’ problem.

The surprising history of the to-do list and how to design one that actually works

The to-do list in particular is one that we spend a lot of time and energy on perfecting. Somehow, we don’t seem to struggle when it comes to making a shopping list and buying everything on it, but getting the tasks on our to-do list done is a whole other ball game.

The surprising history of the to-do list and how to design one that actually works – The Buffer Blog.

Tintin

A little bit of fun today with some screenshots from <loudvoice>Hergé’s Adventures of Tintin</loudvoice>.

My Photo Galleries And A Warning

I have been uploading my photographs to my website, rogercavanagh.com, for some time. However, I decided to simplify things and consolidate on the WordPress platform. Consequently, I’ve spent the last few days uploading my back catalogue to oddrops. The job’s now complete, so please browse.

Real Racing 3: A Warning

To while away the time, as the files have been processed, I’ve been playing Real Racing 3. It’s not really a driving sim game, more of an arcade game as you can crash your car into a wall at 250 mph. While there’ll be some entertainment as windscreens fracture and disappear, rear lights smash into smithereens, bumpers fall off, doors flap open, your car will bounce of the wall and be able to carry on to the finish of the race; it’s impossible to do enough damage to render the car undriveable. The graphics are great. There’re nice little touches like exhaust gases, tyre tracks in the grass, should you go off-track, reappear as you drive round subsequent laps, clouds are reflected in a car’s paintwork and the reflection changes as the car moves round the track. The cars (currently 73 different models) are wonderful replicas of real ones: from the humble Nissan Silvia to the Bugatti Veyron, Lambo’s, Koenigsegg’s and more. The tracks are based on real ones like Silverstone, Brands Hatch, Laguna Seca and Catalunya. I have had some fun playing the game and wasted hours—I was going to say “countless hours”, but the app includes a player profile that tells you to the last second how much of your life you’ve spent staring at an iPad. I’m not going to admit how much.

So why the warning? Well, the app is free to download, but the pricing model is freemium. While there is nothing wrong with this per se—after all I haven’t spent a single penny for many hours of playtime—it’s the balance that I think is wrong. When you race you win “money”, R$, and fame points. As you achieve certain milestones—completion of a series, accumulation of so many fame points, you are awarded gold. To progress through the game you must buy new  cars and upgrade those cars with R$ or gold. Winning a race might generate R$20,000+, but often is only 2-3k. This is true whatever the cost of the car you’re racing: you might have invested R$ millions in a car (plus upgrades) to race for a prize of R$3,000. Gold is awarded with even greater frugality. Of course, the freemium model means that you can buy  R% and gold with an in-app purchase (IAP). This is where EA/Fire Monkeys are trying to rip people off. Some of the top cars cost in the range of R$1-2.5 million. An IAP for R$2,000,000 cost £34.99. The Koenigsegg Agera R can only be bought with gold—800 pieces. An IAP for 1,000 gold costs £69.99. Such prices are excessive and seem intended to take advantage of players who are less bloody-minded than me.

So, if you ask me whether I recommend  this game, I say no: I don’t like the cynical attitude of the game’s designers.

Filtering Nonsense

Over the years, I’ve found that simply asking why and listening to the quality of the response is the best bullshit filter. If answers come back in cliches and generalizations, that’s an indication that more thinking is needed.

Filtering Nonsense.

I always wanted to write a post entitle Defining The Cock-up Blocker. These ideas are a start.